Head props: Difference between revisions
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|[[File:Beard-Goatee_01.png|128px]] | |[[File:Beard-Goatee_01.png|128px]] | ||
| A goatee face prop. | | A goatee face prop. | ||
|- | |||
| | |||
*F_Lrg_Beard-Moustache_01 | |||
*F_Med_Beard-Moustache_01 | |||
*M_Lrg_Beard-Moustache_01 | |||
*M_Med_Beard-Moustache_01 | |||
|[[File:Beard-Moustache_01.png|128px]] | |||
| A moustache face prop. | |||
|- | |||
| | |||
*F_Lrg_Beard-Moustache_02 | |||
*F_Med_Beard-Moustache_02 | |||
*M_Lrg_Beard-Moustache_02 | |||
*M_Med_Beard-Moustache_02 | |||
|[[File:Beard-Moustache_02.png|128px]] | |||
| A moustache face prop. | |||
|- | |||
| | |||
*F_Lrg_Beard-Moustache_03 | |||
*F_Med_Beard-Moustache_03 | |||
*M_Lrg_Beard-Moustache_03 | |||
*M_Med_Beard-Moustache_03 | |||
|[[File:Beard-Moustache_03.png|128px]] | |||
| A moustache face prop. | |||
|- | |- | ||
|} | |} |
Revision as of 12:30, 29 April 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair Prop List
Facial Hair Prop List
Hats Prop List
Glasses Prop List
Gear Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
The earpiece for security guards |
Face Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
A mask to stay anonymous |