Head props: Difference between revisions
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(→Hats Prop List: updating props names and adding images.) |
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* | *F_Lrg_Hair-Short-SideFringe_02 | ||
* | *F_Med_Hair-Short-SideFringe_02 | ||
* | *M_Lrg_Hair-Short-SideFringe_02 | ||
* | *M_Med_Hair-Short-SideFringe_02 | ||
|[[File:F_Lrg_Hair_Short_SideFringe-02.png|128px]] | |[[File:F_Lrg_Hair_Short_SideFringe-02.png|128px]] | ||
| Short hair with a side fringe | | Short hair with a side fringe |
Revision as of 14:06, 29 April 2020
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair Prop List
Facial Hair Prop List
Hats Prop List
Glasses Prop List
Gear Prop List
Prefab Name | Image(s) | Note |
---|---|---|
|
The earpiece for security guards |