Head props: Difference between revisions
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== | == Hair List == | ||
{|class= "wikitable" | {|class= "wikitable" | ||
!width="15%"| Prefab Name | !width="15%"| Prefab Name | ||
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|[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | |[[File:Glasses_test.jpg|thumb|128px|none|Replace this]] | ||
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== Hats List == | |||
{|class= "wikitable" | |||
!width="15%"| Prefab Name | |||
!width="20%"| Image(s) | |||
!width="10%"| Note | |||
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|[[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]] | |[[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]][[File:Glasses_test.jpg|128px]] | ||
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[[Category:Modding]] | [[Category:Modding]] |
Revision as of 08:47, 26 September 2019
Introduction
When setting up a character in Mission Script it's possible to define their head props, like hair, hats, glasses and earpieces. There is no limit to the number of props used in a character (apart from how well all the props fit together). If nothing is defined then the character will use whatever default props the character prefab might have.
Script Example
characters = { guard1 = { displayName = "Marcus Fordham", internalName = "guard1", prefab = "Masculine_Med_Vest_Enemy", headProps = { "F_Lrg_Earpiece_01", "M_Lrg_Hair-Long-Ponytail-Fringe_01", "F_Med_Glasses-01" }, }
Hair List
Hats List
Prefab Name | Image(s) | Note |
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Glasses List
Prefab Name | Image(s) | Note |
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