Light Groups: Difference between revisions

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(Created page with "1. Create lights 2. Add a light controller (LightHub-01 prefab form LevelKit, for example) 3. At the bottom of the light controller's MissionObject component, add your lights...")
(No difference)

Revision as of 15:19, 25 October 2021

1. Create lights 2. Add a light controller (LightHub-01 prefab form LevelKit, for example) 3. At the bottom of the light controller's MissionObject component, add your lights to the list 4. Add the light controller as a device in your mission Lua script (you can use the Common LightHub.lua script for simple setup!) and connect to a network. 5. Profit.

Setting the light controller device active/inactive will toggle all it's lighs on & off.