Light Groups: Difference between revisions
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(Created page with "1. Create lights 2. Add a light controller (LightHub-01 prefab form LevelKit, for example) 3. At the bottom of the light controller's MissionObject component, add your lights...") |
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#Create lights | |||
#Add a light controller (LightHub-01 prefab form LevelKit, for example) | |||
#At the bottom of the light controller's MissionObject component, add your lights to the list | |||
#Add the light controller as a device in your mission Lua script (you can use the Common LightHub.lua script for simple setup!) and connect to a network. | |||
#Profit. | |||
Setting the light controller device active/inactive will toggle all it's lighs on & off. | Setting the light controller device active/inactive will toggle all it's lighs on & off. |
Revision as of 15:20, 25 October 2021
- Create lights
- Add a light controller (LightHub-01 prefab form LevelKit, for example)
- At the bottom of the light controller's MissionObject component, add your lights to the list
- Add the light controller as a device in your mission Lua script (you can use the Common LightHub.lua script for simple setup!) and connect to a network.
- Profit.
Setting the light controller device active/inactive will toggle all it's lighs on & off.