Navcloud: Difference between revisions

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==Set Navcloud Boundaries==
==Set Navcloud Boundaries==


Before generate a navcloud it's recommended to set it's boundaries to avoid creating larger volumes than needed. To set the navcloud boundaries first must be added the 'Nav Cloud Boundaries' component in any game object of the wanted scene. With the component added with will be showed in the scene a yellow cube, that can be changed it's position and size, this cube is a helper to create the red cube that represent the navcloud area that will be generated (cubes colors can be changed in the inspector), this area have all it's sides in the same size. We can see an example in the screenshot bellow:
Before you  generate a navcloud it's recommended to set it's boundaries to avoid creating larger volumes than needed. This is especially important if you make a large level where only part of the area is actually playable. To set the navcloud boundaries you need to first add the 'Nav Cloud Boundaries' component to a new empty gameobject in the scene. When that object is selected, it will display a yellow cube widget in your scene for adjusting the navigation volume's placement and dimensions. The red volume displays the actual navigation volume that will be generated.


[[File:NavCloudBoundariesExample.png]]
[[File:NavCloudBoundariesExample.png]]
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==Navcloud Generation==
==Navcloud Generation==


To generate the navcloud it's only needed to select the option in the Unity menubar: Offgrid -> Generate NavCloud.
Navcloud can be generated from the Levelkit Tool.


If doesn't exist any navcloud boundaries component in the scene it's still possible to generate the navcloud, but it will be the size of the level (the generation can take some time to finish in this case). In the case that will be found more than one navcloud boundaries component, it will show a dialog box warning that the generation it will only take into account the first component found.   
If you don't have a Navcloud Boundaries set up in your scene, generating navcloud will generate it for the whole scene volume (which can take a long time for a large level).  




[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 10:30, 8 August 2019

Introduction

Navcloud is used to define the area where drones can move, and to provide them wiht environment data they need to navigate around.

Set Navcloud Boundaries

Before you generate a navcloud it's recommended to set it's boundaries to avoid creating larger volumes than needed. This is especially important if you make a large level where only part of the area is actually playable. To set the navcloud boundaries you need to first add the 'Nav Cloud Boundaries' component to a new empty gameobject in the scene. When that object is selected, it will display a yellow cube widget in your scene for adjusting the navigation volume's placement and dimensions. The red volume displays the actual navigation volume that will be generated.

Navcloud Generation

Navcloud can be generated from the Levelkit Tool.

If you don't have a Navcloud Boundaries set up in your scene, generating navcloud will generate it for the whole scene volume (which can take a long time for a large level).