Player Lua API
Player
Description
The Player API handles querying and setting the state of the player
Functions
AddItemToInventory
Player.AddItemToInventory(itemName)
Expected parameter types
Name | Type |
---|---|
itemName | string |
Description: Adds an item to the players inventory (silently, wihtout a notification. Also check Mission.SendData() ).
Returns: Nothing
RemoveItemFromInventory
Player.RemoveItemFromInventory(itemName)
Expected parameter types
Name | Type |
---|---|
itemName | string |
Description: Removes an item to the players inventory
Returns: Nothing
HasItem
Player.HasItem(itemName)
Expected parameter types
Name | Type |
---|---|
itemName | string |
Description: Is an item in the players inventory
Returns: true if the item is in the players inventory, else false
ClearInventory
Player.ClearInventory()
Description: Removes all items from the players inventory
Returns: Nothing
SetPlayerNFCData
Player.SetPlayerNFCData(internalName, dataTable)
Expected parameter types
Name | Type |
---|---|
internalName | string |
dataTable | Lua Table |
Description: Sets the NFC data on the players phone
Returns: Nothing
AddDataFile
Player.AddDataFile(internalName, dataTable)
Expected parameter types
Name | Type |
---|---|
internalName | string |
dataTable | Lua Table |
Description: Adds a data file directly to the players data inventory without a sender
Returns: Nothing
ClearDataInventory
Player.ClearDataInventory()
Description: Removes all data files from the players data inventory
Returns: Nothing
HasDataFile
Player.HasDataFile(dataFileName)
Expected parameter types
Name | Type |
---|---|
dataFileName | string |
Description: Does the player have a data file with this name?
Returns: bool
HasEncryptedFile
Player.HasEncryptedFile(dataFileName)
Expected parameter types
Name | Type |
---|---|
dataFileName | string |
Description: Does the player have a file with the name _dataFileName_ and is it encrypted?
Returns: bool
HasDecryptedFile
Player.HasDecryptedFile(dataFileName)
Expected parameter types
Name | Type |
---|---|
dataFileName | string |
Description: Does the player have a file with the name _dataFileName_ and is it unencrypted?
Returns: bool
GetDataString
Player.GetDataString(internalName)
Expected parameter types
Name | Type |
---|---|
internalName | string |
Description: Returns the data string of a file in the players inventory, takes in the internal name of the file
Returns: string
SetDataString
Player.SetDataString(internalName, newString)
Expected parameter types
Name | Type |
---|---|
internalName | string |
newString | string |
Description: Sets the data string of a data file in the players data inventory
Returns: Nothing
GetAllDataFileNames
Player.GetAllDataFileNames()
Description: Return internalNames of all files in the players data inventory
Returns: System.String[]
GetAllDataFiles
Player.GetAllDataFiles()
Description: Return a table of all files in the players data inventory
Returns: Lua Type
SendData
Player.SendData(internalName, receiver)
Expected parameter types
Name | Type |
---|---|
internalName | Lua Type |
receiver | Lua Type |
Description: Send a file from player's inventory to receiver
Returns: Nothing
GetDataPointMetaValue
Player.GetDataPointMetaValue(dataPoint)
Expected parameter types
Name | Type |
---|---|
dataPoint | DataPoint |
Description: Returns how much new metdata player would gain from this DataPoint
Returns: number
GetSocialProfileSize
Player.GetSocialProfileSize(internalName)
Expected parameter types
Name | Type |
---|---|
internalName | string |
Description: Returns the size of the background profile player has collected about a character
Returns: number
SocialProfileContainsTag
Player.SocialProfileContainsTag(internalName, tag)
Expected parameter types
Name | Type |
---|---|
internalName | string |
tag | string |
Description: Returns true if social profile contains any character data with specified tag
Returns: bool
SocialProfileContainsTagData
Player.SocialProfileContainsTagData(internalName, tag, data)
Expected parameter types
Name | Type |
---|---|
internalName | string |
tag | string |
data | string |
Description: Returns true if social profile contains character data matching both tag and data
Returns: bool
SocialProfileContainsData
Player.SocialProfileContainsData(internalName, data)
Expected parameter types
Name | Type |
---|---|
internalName | string |
data | string |
Description: Returns true if social profile contains specified character data (regardless of it's tag)
Returns: bool
AddSocialProfileInformation
Player.AddSocialProfileInformation(internalName, tag, data)
Expected parameter types
Name | Type |
---|---|
internalName | string |
tag | string |
data | string |
Description: Add new background data about a character to SocialInventory
Returns: Nothing
GetSocialProfileInformation
Player.GetSocialProfileInformation(internalName)
Expected parameter types
Name | Type |
---|---|
internalName | string |
Description: Get all known background data about a character from player's SocialInventory
Returns: Lua Type
GetPlayerTrackingState
Player.GetPlayerTrackingState()
Description: Get current tracking state from Player's phone.
Returns: PlayerPhone+TrackingStates
GetNetPointsCount
Player.GetNetPointsCount()
Description: Get current amount of NetPoints the player has.
Returns: number
SetNetPointsCount
Player.SetNetPointsCount(count)
Expected parameter types
Name | Type |
---|---|
count | number |
Description: Set player's NetPoints count.
Returns: Nothing
AddNetPoints
Player.AddNetPoints(count)
Expected parameter types
Name | Type |
---|---|
count | number |
Description: Add more NetPoints to player
Returns: Nothing
RemoveNetPoints
Player.RemoveNetPoints(count)
Expected parameter types
Name | Type |
---|---|
count | number |
Description: Take NetPOintsa from player.
Returns: Nothing
RecoverNetPoints
Player.RecoverNetPoints(count)
Expected parameter types
Name | Type |
---|---|
count | number |
Description: Recover used NetPoitns to player.
Returns: Nothing
GetName
Player.GetName()
Description: Get the Player's internalName
Returns: string
GetLightLevel
Player.GetLightLevel()
Description: Get the light level around the player
Returns: number
SetAlwaysRagdoll
Player.SetAlwaysRagdoll(state)
Expected parameter types
Name | Type |
---|---|
state | bool |
Description: Player character aways ragdolls on death
Returns: Nothing
SetInvisible
Player.SetInvisible(state)
Expected parameter types
Name | Type |
---|---|
state | bool |
Description: Player character is invisible
Returns: Nothing
This file is auto generated, please don't edit manually!
Docs last hacked together on: 29/08/2023 16:24