Spectrum Lua API: Difference between revisions
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[[Category:Modding]][[Category:LuaAPI]] | [[Category:Modding]][[Category:LuaAPI]] |
Latest revision as of 14:25, 29 August 2023
Spectrum
Description
The Spectrum api allows the manipulation of data points within the game world
Functions
DeleteDataPoint
Spectrum.DeleteDataPoint(dataPoint)
Expected parameter types
Name | Type |
---|---|
dataPoint | DataPoint |
Description: Deletes the passed in data point
Returns: Nothing
SaveDataPoint
Spectrum.SaveDataPoint(dataPoint)
Expected parameter types
Name | Type |
---|---|
dataPoint | DataPoint |
Description: Saves currently targeted data point to the players data inventory
Returns: Nothing
FilterClear
Spectrum.FilterClear()
Description: Clear the Filter
Returns: Nothing
FilterType (int, bool)
Spectrum.FilterType (int, bool)(t, on)
Expected parameter types
Name | Type |
---|---|
t | number |
on | bool |
Description: Filter which types of Data Spectrum shows
Returns: Nothing
FilterCreator
Spectrum.FilterCreator(creator)
Expected parameter types
Name | Type |
---|---|
creator | DataPoint |
Description: Shows only Data from the Creator of the specified DataPoint. Pass nil to clear
Returns: Nothing
FilterNetwork
Spectrum.FilterNetwork(network)
Expected parameter types
Name | Type |
---|---|
network | DataPoint |
Description: Shows only Data from the Network of the specified DataPoint. Pass nil to clear
Returns: Nothing
This file is auto generated, please don't edit manually!
Docs last hacked together on: 29/08/2023 16:24