Timeline Lua API: Difference between revisions
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[[Category:Modding]][[Category:LuaAPI]] | [[Category:Modding]][[Category:LuaAPI]] |
Latest revision as of 14:26, 29 August 2023
Timeline
Description
Allows controlling Timelines on MissionObjects
Functions
Play
Timeline.Play(missionObjectName)
Expected parameter types
Name | Type |
---|---|
missionObjectName | string |
Description: Starts the timeline
Returns: Nothing
Pause
Timeline.Pause(missionObjectName)
Expected parameter types
Name | Type |
---|---|
missionObjectName | string |
Description: Pauses the timeline
Returns: Nothing
Stop
Timeline.Stop(missionObjectName)
Expected parameter types
Name | Type |
---|---|
missionObjectName | string |
Description: Stops the timeline
Returns: Nothing
SetDynamicCameraTarget
Timeline.SetDynamicCameraTarget(missionObjectName, targetName)
Expected parameter types
Name | Type |
---|---|
missionObjectName | string |
targetName | string |
Description: Sets the look at & follow target for all dynamically targeted cameras in the timeline
Returns: Nothing
PauseAI
Timeline.PauseAI(characterName)
Expected parameter types
Name | Type |
---|---|
characterName | string |
Description: Pauses an AI agent.
Returns: Nothing
Notes: Bit of a hack for Timeline use, this might get removed later on!
UnpauseAI
Timeline.UnpauseAI(characterName)
Expected parameter types
Name | Type |
---|---|
characterName | string |
Description: Unpauses an AI agent, resuming standard behaviour.
Returns: Nothing
Notes: Bit of a hack for Timeline use, this might get removed later on!
This file is auto generated, please don't edit manually!
Docs last hacked together on: 29/08/2023 16:24