Triggers and Examples: Difference between revisions
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== Setting up Triggers == | == Setting up Triggers == | ||
Triggers are an important part of modding because they allow the level to react and change depending on the player's actions and interactions and they have many uses, including but not limited to: conversation prompts, objective updates, and | Triggers are an important part of modding because they allow the level to react and change depending on the player's actions and interactions and they have many uses, including but not limited to: conversation prompts, objective updates, and some sounds which may be activated by the player like a floorboard creak or security barrier beep. | ||
Setting up a trigger is a simple process. Firstly you will want to | Setting up a trigger is a simple process. Firstly you will want to |
Revision as of 15:35, 25 July 2017
Setting up Triggers
Triggers are an important part of modding because they allow the level to react and change depending on the player's actions and interactions and they have many uses, including but not limited to: conversation prompts, objective updates, and some sounds which may be activated by the player like a floorboard creak or security barrier beep.
Setting up a trigger is a simple process. Firstly you will want to
Hierarchy, adjust transform, rename, no function, see below.
Examples of Triggers
bobobobobobobo
Triggering an objective
bobobobobobobo
Triggering a conversation
bobobobobobobo