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  • ...many things like player spawns, interactable items, hackable devices, and triggers - all vital features that most levels will need. [[File:MissionObjects.png|400px|thumb|none|Examples of what some Mission Objects look like in Unity]] ...
    3 KB (405 words) - 19:08, 11 February 2024
  • Triggers are an important part of modding because they allow the level to react and change depending on the p ...will want to bear in mind that as soon as the player has touched one part of the trigger zone, it will activate its function, hence make sure that it is ...
    5 KB (868 words) - 16:59, 25 July 2017
  • When building your level it is often helpful just to use a series of planes and cubes to block out the level you wish to create. You can use tem ...ou to communicate with people and devices. There are a few different types of networks, to learn more about implementing you can click [[Network Lua API| ...
    3 KB (486 words) - 15:28, 11 February 2024
  • ...ld mods with the same tools that the development team use. With this level of control, players can build their own content: levels, hackable devices, app ...lexible and easy to learn language that the players can use (with the help of this wiki) to create their own levels. ...
    4 KB (614 words) - 13:01, 27 March 2024
  • ...player has in Off Grid (apart from clever mind and smooth stealth skills, of course) is the apps running on the player's phone, allowing both viewing an ...of new tools, both very generic and powerful ones, but also small quality-of-life tools that just do some small very specific task, but make it more con ...
    24 KB (3,679 words) - 15:16, 15 November 2023