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  • Allows the user to start scripted conversations '''Notes''': Must be in MissionFolder/Conversations/$path ...
    706 bytes (80 words) - 14:09, 29 August 2023
  • ...you see here is work-in-progress. Are you a modder? Head directly to the 'Modding' section below. == Conversations == ...
    2 KB (152 words) - 15:52, 6 August 2019
  • ...bject enters the specified trigger area. This can be useful for activating conversations or other story elements for more information click [[Triggers and Examples| === Conversations === ...
    3 KB (486 words) - 15:28, 11 February 2024
  • Triggers are an important part of modding because they allow the level to react and change depending on the player's === Triggering Conversations and Sounds === ...
    5 KB (868 words) - 16:59, 25 July 2017
  • The in game conversations through cryptochat are an important way to deliver narrative context, tutor To start building your own conversations you only need to know the locations of two lua scripts, ...
    7 KB (1,003 words) - 14:58, 23 July 2020
  • ...he player's relationships with different characters due to choices made in conversations and so on. The list itself is simple enough, each piece of saved data has a ...on can be used (and changed) throughout the game, in your mission scripts, conversations, based on devices you hack and files you gain, it's worth using names that ...
    6 KB (1,032 words) - 17:40, 14 February 2024
  • == Modding Manual == ...rid installed you can navigate to the project files edit them. See [[Basic Modding]]. ...
    4 KB (614 words) - 13:01, 27 March 2024
  • ...ct" on the map you want it to show up in. ("Map" district is only used for conversations done at map screen, and should not be used for actual levels). | Scripts/Conversations/ || Your [[Conversations | conversation scripts]] should be placed here ...
    6 KB (919 words) - 19:43, 11 February 2024
  • ...are a very commonly used Mission Object and have many uses, like starting conversations, triggering a sound to play, mission objective updates, and much more. For [[Category:Modding]] ...
    3 KB (405 words) - 19:08, 11 February 2024
  • To get involved with the discussion join the discord and check out the modding channel: [http://www.discord.gg/semaeopus Discord community] * You will need a copy of OFF GRID and the modding tools via Steam. ...
    8 KB (1,356 words) - 19:38, 11 February 2024
  • ...er, you'll reference the character by this value in a few places including conversations (Must be unique!) ...er, you'll reference the character by this value in a few places including conversations (Must be unique!) ...
    10 KB (1,305 words) - 19:51, 11 February 2024
  • ...is important as this will allow you to add other important systems such as conversations which is one way to introduce story elements to your level. Once you have created your virtual characters in order to use them within conversations you will have to add them to a network that is shared with the player. By d ...
    8 KB (1,092 words) - 21:02, 13 December 2023