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  • == Modding Manual == ...rid installed you can navigate to the project files edit them. See [[Basic Modding]]. ...
    4 KB (614 words) - 13:01, 27 March 2024
  • ...want it too behave in it's different states, as explained on the [[Device Scripting]] page. This is explained in more depth in the [[Mission Objects]] page, but essentially in this example we just need to add the Mis ...
    3 KB (560 words) - 19:02, 11 February 2024
  • ...a level, with their purpose being to help the player complete the mission. Mission Objects can include many things like player spawns, interactable items, hac [[File:MissionObjects.png|400px|thumb|none|Examples of what some Mission Objects look like in Unity]] ...
    3 KB (405 words) - 19:08, 11 February 2024
  • == Data Scripting == We saw in [[Mission Scripting]] that Data can have a script attached. Let's have a brief look at what can ...
    2 KB (339 words) - 14:24, 3 August 2020
  • To learn how to create your own devices click [[Device Scripting|here]] ...reate a character you must first create a character table to the [[Mission Scripting|characters]] ...
    3 KB (486 words) - 15:28, 11 February 2024
  • * mission's "Name" This will create your mission based on a template, it will open up the missions folder in your file brows ...
    6 KB (919 words) - 19:43, 11 February 2024
  • == The Mission Script Structure == ...own all the little sub elements, it can be helpful to try and think of the mission script in the same way you might think of a film script. ...
    15 KB (2,102 words) - 15:34, 11 February 2024
  • ...the character's name, type, and few other details are set in your level's mission Lua script, in the ''characters''-table. Then, for certain character types, ...e best to just create a duplicate of one of the existing files inside your mission's folders, and edit the values to fill in some background info about your n ...
    10 KB (1,305 words) - 19:51, 11 February 2024
  • If you want the player to start your mission without this app, and then give it to the player later on (maybe from a dev ...SetStatusIconColor() lets you do that. As with everything else in Off Grid scripting, you can either define the color as RGBA values, or use one of our pre-defi ...
    24 KB (3,679 words) - 15:16, 15 November 2023