Mission Object Set Up: Difference between revisions
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It can be anything really, but to to make full use of the options available either: | It can be anything really, but to to make full use of the options available either: | ||
* Choose from the | * Choose from the Hackable Devices Collection scene in LevelKit. | ||
[[File:HackableObject-Collection.png|400px|thumb|none|The scene to pick hackable objects from]] | [[File:HackableObject-Collection.png|400px|thumb|none|The scene to pick hackable objects from]] | ||
* Piece your own together from pre-made models and parts of models in the LevelKit>Models>Props>Devices and it's sub-folder 'ModularTechParts' | * Piece your own together from pre-made models and parts of models in the LevelKit>Models>Props>Devices and it's sub-folder 'ModularTechParts' |
Revision as of 14:55, 14 December 2018
Mesh
Take a prop that is going to represent your hack-able object and place it in your scene.
It can be anything really, but to to make full use of the options available either:
- Choose from the Hackable Devices Collection scene in LevelKit.
- Piece your own together from pre-made models and parts of models in the LevelKit>Models>Props>Devices and it's sub-folder 'ModularTechParts'
- or follow this guide to Modeling your own Hackable Devices
Add the Hackable component
Decide how you want it too behave in it's different states, as explained on the Devices page.
Add the MissionObject component
This is explained in more depth in the Mission Objects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.