Mission Object Set Up
Mesh
Take a prop that is going to represent your hack-able object and place it in your scene.
It can be anything really, but to to make full use of the options available either:
- Choose from the Hackable Devices Collection scene in LevelKit.
- or follow this guide to Modeling your own Hackable Devices
Add the Hackable component
Decide how you want it too behave in it's different states, as explained on the Devices page.
Add the MissionObject component
This is explained in more depth in the Mission Objects page, but essentially in this example we just need to add the MissionObject component and set it to 'Hackable'.