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  • The easiest way to establish the type of sounds you want to set the scene with, without having to rely on the player walkin ...ld write the soundID you want to call (from this handy list of the pool of Sounds ([[SoundIDs Sound List]]) available to you in the game). In the above insta ...
    2 KB (367 words) - 19:53, 11 February 2024

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  • | sounds | The (optional) table of sounds specific to this character that will be used by this character when perform ...
    6 KB (932 words) - 15:08, 16 May 2019
  • ...ding but not limited to: conversation prompts, objective updates, and some sounds which may be activated by the player like a floorboard creak or security ba === Triggering Conversations and Sounds === ...
    5 KB (868 words) - 16:59, 25 July 2017
  • The easiest way to establish the type of sounds you want to set the scene with, without having to rely on the player walkin ...ld write the soundID you want to call (from this handy list of the pool of Sounds ([[SoundIDs Sound List]]) available to you in the game). In the above insta ...
    2 KB (367 words) - 19:53, 11 February 2024
  • There is a pool of calls (link) you can use to trigger wwise sounds in vaying different ways. ...
    1 KB (198 words) - 19:44, 2 March 2018
  • The Noise system provides a method of producing sounds that the AI can be aware of and respond to. ...
    2 KB (253 words) - 14:19, 29 August 2023
  • ...d, power, if ''Preserve Active'' is set. Suggested use: Lights, particles, sounds. ...become inactive (as well as unpowered). Suggested use: Lights, particles, sounds! ...
    13 KB (2,125 words) - 19:40, 11 February 2024
  • |[[Triggering Sounds]] ...
    4 KB (614 words) - 13:01, 27 March 2024